![]() ![]() The Ōtsutsuki were able to control their puppets (or other people) remotely from seemingly any distance. Ĭenturies before Monzaemon created his version of the Puppet Technique, the Ōtsutsuki clan used a different version that had fewer of the above drawbacks. Puppeteers can attach chakra threads to faraway targets even without this subterfuge, giving them a quick way to bring objects to their side. If chakra threads are attached to weapons, such as kunai, this not only allows users to throw multiple weapons at a time, but also allows them an easy method of connecting their threads to distant targets. To prevent opponents from noticing that they're being manipulated, puppeteers will use a minimal amount of chakra to create the threads, rendering them invisible. The threads can be connected to opponents to impede their movements, such as by tripping them, or to take control of their body, using them as a puppet. If a puppeteer does lose their puppet in battle (or if they merely opt not to use one), the chakra threads remain a versatile tool. If an opponent knows how a puppet is designed – which, unlike weapons and traps, cannot be greatly altered by the puppeteer – they can focus their attacks on the puppet's structural weaknesses. If an opponent knows what weapons or traps a puppet is outfitted with, the puppeteer will lose the advantage of surprise that so often gives them the upperhand. More than that, it is also vital to keep how a puppet works secret from opponents. At the simplest, this means not allowing the puppets to be destroyed or otherwise disabled. īecause puppeteers rely on their puppets for almost all aspects of combat, keeping the puppets safe is of paramount importance. ![]() In the event that an opponent gets too close, some puppeteers have devised countermeasures: certain puppets created by Sasori, such as Sanshōuo and Hiruko, are intended to be controlled from the inside, acting as shields for their puppeteers Chiyo replaced one of her arms with a Mechanical Light Shield Block, giving her a defensive option to use in emergencies Kankurō is in the habit of disguising puppets as himself, causing opponents that attack him to instead fall into his puppets' clutches. As such, puppeteers try very hard to hide or at least keep their distance from opponents. Not only does this mean a puppeteer is vulnerable when they are controlling a puppet, it also tends to mean they cannot fight very well without a puppet, as their combat style relies so heavily on them. Ĭontrolling a puppet requires most of a puppeteer's attentions and maintaining the threads is a constant drain on their chakra. No matter how many threads are being used per puppet, the user's will plays a large role in a puppet's movements, thus creating an inevitable time lag between the user's commands and the puppet's response. ![]() With this growing mastery, users also become able to control multiple puppets at a time, ten being the normal limit (one per finger). As a user becomes more experienced they require fewer threads to control a single puppet, until finally they can control a puppet using only one thread. Less experienced users will connect all ten of their fingers to a single puppet, with each finger controlling a specific joint or mechanism. Performing the Puppet Technique involves emitting chakra threads ( チャクラの糸, Chakura no Ito) from a user's fingers to connect to a puppet, with the fingers' movements controlling the puppet's actions. In the years following the technique's creation, Suna's shinobi became pioneers in the art of puppetry, with its Puppet Brigade being given the specific mandate of finding new ways to use and exploit puppets for battle. Monzaemon originally intended the Puppet Technique for purely entertainment purposes, but by collaborating with shinobi he adapted the skill for combat. The modern version of the Puppet Technique used by shinobi was first created by Monzaemon Chikamatsu of Sunagakure. ![]()
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